Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1406 | 2011-09-01 20:45:53 | 88.22 | 99% |
1085 | 2011-07-09 17:46:06 | 83.07 | 98% |
1031 | 2011-07-01 22:20:37 | 82.48 | 96% |
803 | 2011-05-19 19:26:58 | 80.18 | 97% |
672 | 2011-05-03 18:51:22 | 71.36 | 94% |
655 | 2011-04-22 22:40:14 | 78.47 | |
526 | 2011-03-21 21:55:07 | 76.00 | |
66 | 2010-09-30 17:46:14 | 69.18 | |
45 | 2010-09-29 23:49:21 | 63.89 |