Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
2058 | 2009-02-13 16:41:32 | 92.06 | |
1568 | 2009-01-30 20:53:25 | 90.49 | |
1288 | 2009-01-24 19:51:34 | 88.96 | |
941 | 2009-01-16 12:12:07 | 79.56 |