Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
3524 | 2013-11-17 15:08:33 | 86.93 | 94% |
2660 | 2010-09-06 21:19:12 | 75.30 | |
1980 | 2010-05-24 06:49:24 | 81.99 | |
1908 | 2010-05-21 12:55:58 | 80.95 | |
1686 | 2010-05-09 15:41:15 | 77.92 | |
1574 | 2010-05-02 15:15:24 | 85.99 | |
1263 | 2010-04-10 21:25:56 | 81.01 | |
707 | 2010-02-23 22:10:24 | 75.68 | |
398 | 2010-01-26 14:02:01 | 66.58 |