Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1893 | 2012-10-05 19:05:31 | 67.09 | 96% |
1798 | 2011-11-29 14:20:44 | 56.56 | 87% |
1631 | 2011-11-21 13:42:26 | 59.86 | 89% |
1364 | 2011-11-10 13:41:22 | 63.07 | 92% |
1092 | 2011-11-07 12:02:32 | 61.32 | 96% |
572 | 2011-10-25 13:26:39 | 57.87 | 90% |