Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
2201 | 2013-01-24 13:07:18 | 54.20 | 94% |
1348 | 2012-10-01 19:21:18 | 52.36 | 96% |
1143 | 2012-09-19 18:44:19 | 42.14 | 85% |
842 | 2012-07-27 14:51:02 | 36.72 | 83% |