Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1828 | 2015-01-06 04:54:16 | 70.96 | 95% |
1627 | 2014-12-24 03:42:39 | 64.35 | 93% |
1387 | 2014-12-16 08:44:20 | 63.86 | 95% |
1289 | 2014-12-13 03:34:12 | 59.87 | 96% |
1014 | 2014-12-02 10:17:02 | 59.36 | 95% |
674 | 2014-11-19 01:48:50 | 57.11 | 95% |
614 | 2014-10-28 17:51:38 | 40.98 | 87% |
461 | 2014-10-27 10:40:51 | 40.21 | 88% |