Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
2440 | 2012-12-02 06:24:58 | 49.18 | 87% |
2360 | 2012-11-18 07:22:44 | 47.01 | 87% |
2188 | 2012-10-28 10:50:44 | 40.36 | 87% |
2065 | 2012-10-28 07:21:05 | 40.86 | 85% |
1809 | 2012-10-22 13:12:44 | 39.22 | 79% |
1398 | 2012-10-10 17:37:49 | 40.86 | 89% |
1008 | 2012-10-07 13:06:53 | 31.04 | 75% |
820 | 2012-10-06 11:55:39 | 33.94 | 74% |
213 | 2012-07-28 08:15:13 | 19.91 | 64% |