Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
507 | 2010-04-27 12:34:36 | 64.09 | |
415 | 2010-04-01 12:01:10 | 57.50 | |
327 | 2010-03-21 05:26:27 | 48.38 | |
89 | 2009-03-07 00:43:04 | 35.76 | |
67 | 2009-03-06 13:07:07 | 43.27 |