Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
2331 | 2013-06-10 07:29:36 | 74.23 | 90% |
2234 | 2013-05-01 02:37:23 | 71.80 | 88% |
1988 | 2013-04-02 17:48:16 | 79.01 | 92% |
1889 | 2013-03-28 12:59:14 | 83.08 | 94% |
1410 | 2013-01-19 11:20:19 | 78.86 | 92% |
591 | 2010-11-28 03:30:25 | 61.60 | |
506 | 2010-11-25 00:45:53 | 71.58 | |
49 | 2010-10-27 02:21:55 | 74.69 |