Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
668 | 2013-01-22 13:02:50 | 82.40 | 95% |
500 | 2013-01-14 13:31:11 | 84.10 | 95% |
254 | 2012-12-28 20:03:21 | 82.67 | 98% |
247 | 2012-12-28 19:49:28 | 81.52 | 97% |
57 | 2012-12-24 12:26:26 | 68.09 | 93% |
56 | 2012-12-24 12:07:02 | 67.90 | 93% |
24 | 2012-12-24 11:30:23 | 75.42 | 96% |