Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
6168 | 2016-10-03 05:29:52 | 91.46 | 95% |
4860 | 2016-09-03 19:31:54 | 79.96 | 90% |
4496 | 2016-08-30 17:35:44 | 93.54 | 98% |
4214 | 2016-08-27 23:11:08 | 91.82 | 95% |
3507 | 2016-08-22 21:04:40 | 99.11 | 97% |
3477 | 2016-08-22 20:39:45 | 89.83 | 95% |
2637 | 2016-08-15 00:29:17 | 88.18 | 95% |
1610 | 2016-07-18 21:51:17 | 70.79 | 95% |
1468 | 2014-09-07 01:27:08 | 86.79 | 97% |
1242 | 2014-08-28 14:55:33 | 83.10 | 97% |
667 | 2014-07-30 06:22:05 | 75.18 | 93% |