Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
218 | 2009-11-25 03:38:52 | 86.19 | |
100 | 2008-10-04 01:41:16 | 76.34 |