Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1870 | 2010-03-11 12:09:31 | 57.43 | |
1762 | 2010-01-23 13:02:27 | 63.87 | |
1593 | 2009-11-10 09:37:18 | 59.15 | |
1383 | 2009-10-27 12:35:12 | 57.69 | |
1147 | 2009-10-08 06:39:32 | 52.15 | |
1018 | 2009-10-05 12:51:43 | 56.75 | |
828 | 2009-10-02 18:21:11 | 46.62 | |
456 | 2009-09-17 04:11:01 | 45.58 |