Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
2948 | 2013-11-22 23:43:41 | 51.32 | 91% |
2839 | 2013-09-16 17:30:49 | 59.07 | 96% |
2821 | 2013-09-16 16:42:45 | 51.84 | 95% |
2540 | 2013-04-24 07:44:15 | 41.94 | 87% |
2138 | 2012-09-22 03:00:19 | 47.60 | 92% |
768 | 2011-07-14 17:17:10 | 41.40 | 95% |
604 | 2011-07-04 03:11:26 | 31.11 | 89% |
458 | 2011-06-30 16:31:16 | 32.33 | 90% |
257 | 2011-06-17 16:33:22 | 28.68 | 93% |