Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1918 | 2009-10-11 04:07:40 | 62.72 | |
1628 | 2009-09-29 15:01:03 | 47.10 | |
1520 | 2009-09-27 17:15:59 | 46.89 | |
69 | 2009-08-12 14:39:00 | 36.94 | |
68 | 2009-08-10 19:34:27 | 33.89 |