Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1279 | 2009-07-22 19:33:48 | 70.51 | |
947 | 2009-04-04 12:03:44 | 48.92 | |
633 | 2009-03-17 15:31:22 | 52.49 | |
622 | 2009-03-17 12:42:07 | 56.73 | |
176 | 2009-02-24 01:57:50 | 45.43 | |
75 | 2009-02-20 12:20:10 | 51.57 |