Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
724 | 2013-09-21 14:12:50 | 106.48 | 97% |
714 | 2013-09-21 13:38:56 | 126.45 | 100% |
698 | 2013-09-19 13:53:08 | 121.20 | 99% |
631 | 2013-08-30 23:37:59 | 118.94 | 98% |
497 | 2013-07-19 05:01:23 | 99.72 | 95% |
285 | 2013-05-30 05:44:36 | 103.95 | 97% |
187 | 2013-05-04 18:01:28 | 91.75 | 96% |
170 | 2013-05-04 16:50:56 | 79.50 | 94% |