Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1218 | 2013-05-15 17:47:22 | 44.56 | 92% |
873 | 2013-04-25 15:32:13 | 41.18 | 90% |
818 | 2013-04-25 03:54:02 | 39.21 | 89% |
457 | 2013-04-16 23:35:50 | 38.57 | 93% |