Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
2883 | 2010-11-02 03:41:21 | 49.95 | |
2566 | 2010-10-28 06:10:39 | 31.52 | |
413 | 2010-09-18 06:01:24 | 36.72 | |
100 | 2010-09-16 05:27:28 | 33.44 | |
55 | 2010-09-16 04:07:55 | 28.76 | |
43 | 2010-09-15 09:30:51 | 34.00 |