Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
3357 | 2013-08-06 05:24:05 | 64.22 | 97% |
3271 | 2013-07-25 02:19:54 | 60.19 | 93% |
2770 | 2012-12-27 05:33:59 | 60.68 | 94% |
2126 | 2012-06-15 03:54:36 | 55.68 | 94% |
2018 | 2012-05-01 01:13:20 | 54.10 | 90% |
1843 | 2012-02-04 02:54:54 | 53.85 | 94% |
820 | 2011-04-25 14:08:40 | 50.15 | |
152 | 2010-06-20 18:12:02 | 47.30 |