Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1465 | 2013-07-08 04:45:34 | 96.07 | 94% |
765 | 2013-04-01 05:37:08 | 64.58 | 83% |
447 | 2012-10-08 18:30:51 | 73.85 | 88% |
333 | 2012-04-16 03:44:35 | 59.94 | 90% |