Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
2306 | 2012-08-23 22:25:59 | 53.51 | 95% |
615 | 2011-11-29 21:54:43 | 45.10 | 96% |
613 | 2011-11-29 21:52:21 | 48.51 | 97% |