Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1198 | 2012-10-05 10:11:59 | 40.05 | 91% |
683 | 2012-08-26 12:48:58 | 33.79 | 92% |
182 | 2012-08-04 01:52:09 | 32.39 | 94% |
69 | 2012-08-01 13:45:31 | 28.51 | 96% |