Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
386 | 2011-09-10 09:51:47 | 44.67 | 93% |
245 | 2009-11-26 07:02:11 | 37.42 | |
51 | 2009-04-13 23:53:07 | 34.09 |