Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
2157 | 2014-03-05 16:34:46 | 115.94 | 93% |
1791 | 2013-08-19 18:45:45 | 125.30 | 95% |
1582 | 2013-05-10 14:05:04 | 126.87 | 92% |
1513 | 2013-05-08 13:05:00 | 117.04 | 92% |
1326 | 2013-04-19 14:12:47 | 118.03 | 93% |
1222 | 2013-04-04 13:11:56 | 93.56 | 86% |
1201 | 2013-04-03 13:26:05 | 99.95 | 88% |
786 | 2013-01-27 18:41:18 | 130.31 | 94% |