Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1016 | 2011-05-06 19:34:10 | 73.51 | 95% |
966 | 2011-05-06 15:14:04 | 75.18 | 93% |
796 | 2011-05-04 16:43:10 | 78.49 | 97% |
215 | 2011-04-20 23:01:41 | 79.94 | |
111 | 2011-04-17 14:33:17 | 80.53 | |
27 | 2011-04-15 18:57:49 | 74.38 |