Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
671 | 2014-03-18 07:47:37 | 113.00 | 93% |
421 | 2014-02-22 06:06:57 | 110.73 | 96% |
172 | 2013-06-21 18:04:29 | 108.51 | 93% |
106 | 2013-06-18 09:31:22 | 104.00 | 95% |
54 | 2013-06-16 07:12:32 | 97.77 | 95% |
6 | 2013-06-13 16:39:25 | 87.24 | 97% |