Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
2701 | 2011-12-15 23:45:52 | 117.89 | 94% |
2532 | 2011-12-10 15:42:23 | 114.51 | 95% |
2305 | 2011-12-05 00:06:32 | 113.93 | 93% |
1801 | 2011-11-26 04:15:28 | 98.96 | 85% |
1372 | 2011-11-23 21:40:49 | 96.24 | 87% |