Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
860 | 2011-08-07 20:09:35 | 125.51 | 94% |
485 | 2011-08-05 16:32:43 | 81.57 | 88% |
197 | 2011-05-24 11:06:29 | 96.26 | 95% |