Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
7079 | 2015-03-30 16:17:41 | 98.56 | 96% |
6678 | 2014-04-22 12:24:17 | 99.65 | 95% |
5428 | 2011-10-06 14:35:42 | 79.36 | 91% |
5350 | 2011-09-25 13:07:50 | 85.31 | 90% |
4924 | 2011-07-26 12:31:36 | 84.50 | 93% |
4789 | 2011-07-19 00:54:44 | 87.07 | 94% |
3799 | 2011-06-27 04:38:09 | 84.34 | 94% |
3137 | 2011-06-18 00:18:23 | 74.49 | 90% |
3128 | 2011-06-18 00:08:03 | 80.62 | 93% |
2931 | 2011-06-14 21:18:20 | 64.67 | 88% |
2640 | 2011-06-12 00:40:51 | 77.83 | 93% |
1686 | 2011-06-05 05:07:44 | 63.65 | 88% |
1598 | 2011-06-05 01:13:18 | 75.70 | 94% |
1327 | 2011-06-03 03:32:51 | 70.97 | 93% |