Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
3310 | 2016-05-24 16:40:55 | 73.13 | 92% |
2264 | 2011-12-02 03:37:48 | 80.31 | 94% |
1909 | 2011-07-07 07:51:53 | 83.41 | 93% |
1685 | 2011-07-01 15:54:51 | 95.30 | 95% |
1586 | 2011-06-29 06:51:26 | 95.77 | 98% |
1329 | 2011-05-28 18:13:26 | 74.83 | 94% |
1271 | 2011-05-25 14:37:17 | 78.81 | 95% |
817 | 2011-04-20 14:42:29 | 70.35 |