Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
2289 | 2013-02-09 02:33:55 | 98.07 | 90% |
1392 | 2012-11-07 06:07:46 | 96.34 | 93% |
1032 | 2012-10-26 02:41:06 | 99.00 | 90% |
646 | 2012-10-21 06:19:49 | 75.67 | 85% |
395 | 2012-10-16 07:01:12 | 71.11 | 87% |