Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
5004 | 2010-12-24 00:39:13 | 73.61 | |
4888 | 2010-12-20 18:27:09 | 82.27 | |
4847 | 2010-12-20 02:03:42 | 69.56 | |
4290 | 2010-12-08 23:50:20 | 79.17 | |
3285 | 2010-11-22 22:57:39 | 72.54 | |
3183 | 2010-11-20 20:11:53 | 76.81 | |
2079 | 2010-11-09 18:31:02 | 73.03 | |
1079 | 2010-10-29 21:04:06 | 56.56 | |
836 | 2010-10-27 00:39:35 | 75.56 |