Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
7753 | 2011-12-05 22:25:59 | 65.27 | 87% |
7409 | 2011-12-03 06:17:26 | 72.88 | 99% |
7346 | 2011-12-02 08:38:17 | 73.04 | 99% |
7272 | 2011-12-02 00:00:13 | 75.48 | 93% |
7109 | 2011-11-22 07:13:31 | 86.56 | 100% |
5725 | 2011-11-03 00:15:46 | 65.74 | 91% |
5587 | 2011-11-02 01:37:55 | 64.31 | 91% |
5148 | 2011-10-30 05:20:45 | 72.01 | 95% |
5104 | 2011-10-30 04:07:32 | 72.75 | 96% |
4739 | 2011-10-26 03:59:39 | 78.55 | 93% |
4571 | 2011-10-23 03:20:51 | 77.78 | 92% |
4552 | 2011-10-22 02:35:32 | 73.72 | 95% |
4463 | 2011-10-11 21:18:53 | 45.62 | 80% |
4390 | 2011-10-11 12:28:31 | 65.73 | 90% |
4341 | 2011-10-11 00:51:11 | 67.30 | 92% |
3809 | 2011-10-07 22:59:50 | 71.12 | 98% |
3723 | 2011-10-07 07:33:56 | 65.77 | 97% |
3015 | 2011-10-01 09:16:57 | 59.67 | 94% |
2265 | 2011-09-07 13:03:28 | 55.74 | 85% |
1010 | 2011-08-24 19:55:27 | 70.03 | 94% |
1008 | 2011-08-24 19:54:12 | 63.46 | 94% |
869 | 2011-08-23 02:27:34 | 47.03 | 81% |
344 | 2011-08-19 13:27:39 | 40.86 | 78% |
189 | 2011-08-18 16:44:32 | 60.80 | 87% |