Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1366 | 2013-12-11 05:00:58 | 157.69 | 96% |
1118 | 2012-12-25 04:07:17 | 138.15 | 94% |
622 | 2012-05-29 21:12:23 | 155.21 | 99% |
115 | 2012-05-21 21:08:05 | 127.26 | 95% |
107 | 2012-05-21 17:57:46 | 128.03 | 99% |
61 | 2012-05-21 16:23:18 | 120.03 | 98% |