Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1159 | 2012-07-28 14:39:03 | 50.59 | 92% |
1057 | 2011-03-31 23:30:56 | 56.69 | |
1035 | 2011-03-30 22:34:28 | 53.82 | |
984 | 2011-03-08 13:49:40 | 40.98 | |
717 | 2011-01-07 07:36:16 | 56.66 | |
234 | 2010-06-16 14:32:43 | 40.19 | |
217 | 2010-06-09 15:33:31 | 34.74 | |
100 | 2010-04-21 14:53:50 | 36.33 |