Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
5093 | 2011-06-13 03:15:18 | 73.03 | 95% |
4908 | 2011-06-11 23:45:09 | 47.24 | 77% |
3109 | 2011-04-15 01:20:51 | 67.49 | |
3094 | 2011-04-15 01:04:08 | 64.54 | |
2946 | 2011-04-11 16:01:19 | 58.70 | |
2491 | 2011-03-31 21:41:21 | 62.48 | |
1865 | 2011-03-16 04:40:58 | 47.31 | |
1298 | 2011-02-24 07:36:09 | 57.95 | |
374 | 2011-02-06 00:06:19 | 74.02 |