Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
874 | 2012-07-16 07:35:53 | 85.21 | 95% |
171 | 2008-11-22 01:35:05 | 67.90 | |
111 | 2008-11-20 20:48:31 | 78.94 |