Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
979 | 2009-12-18 20:57:38 | 44.99 | |
922 | 2009-12-17 04:39:54 | 41.98 | |
371 | 2009-11-10 19:50:46 | 36.22 | |
202 | 2009-11-02 00:12:14 | 39.81 |