Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1052 | 2011-10-19 03:19:45 | 83.53 | 96% |
918 | 2010-03-26 06:15:38 | 85.75 | |
768 | 2010-03-19 05:24:40 | 87.39 | |
241 | 2010-03-10 05:18:35 | 74.38 | |
212 | 2010-03-08 05:15:20 | 78.73 | |
124 | 2010-03-03 02:03:09 | 67.72 |