Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
276 | 2010-04-05 14:16:26 | 84.62 | |
261 | 2010-04-05 11:11:36 | 89.66 | |
173 | 2010-01-05 10:05:03 | 77.20 | |
42 | 2009-01-07 12:51:40 | 75.53 |