Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1197 | 2013-08-27 05:26:31 | 63.12 | 99% |
1185 | 2013-08-25 16:45:00 | 61.09 | 97% |
1115 | 2013-07-01 11:33:46 | 60.50 | 96% |
981 | 2013-04-17 12:12:17 | 58.37 | 94% |
797 | 2013-04-06 12:28:17 | 47.89 | 88% |
667 | 2013-03-29 16:13:35 | 50.88 | 90% |
286 | 2013-03-13 16:23:13 | 43.16 | 90% |