Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
4981 | 2014-02-20 18:44:44 | 71.43 | 89% |
4647 | 2014-01-04 03:44:40 | 86.56 | 99% |
4646 | 2014-01-04 03:44:01 | 73.25 | 92% |
4566 | 2013-12-23 00:57:00 | 86.05 | 96% |
4424 | 2013-11-29 20:32:34 | 77.98 | 94% |
4105 | 2013-09-30 23:08:04 | 73.61 | 93% |
3725 | 2013-07-12 17:30:20 | 96.52 | 98% |
2586 | 2013-05-27 12:08:38 | 77.83 | 95% |
1633 | 2013-04-25 00:07:07 | 69.99 | 94% |
878 | 2013-03-24 18:19:09 | 70.78 | 95% |
588 | 2013-03-19 04:00:54 | 63.28 | 93% |
469 | 2013-03-09 01:29:48 | 62.04 | 95% |
62 | 2013-02-17 16:41:34 | 63.29 | 98% |