Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
493 | 2011-07-04 17:37:31 | 142.63 | 97% |
296 | 2011-07-02 23:17:18 | 105.91 | 94% |
207 | 2011-07-02 18:54:23 | 95.82 | 92% |