Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
3144 | 2011-07-25 15:51:34 | 49.22 | 98% |
2878 | 2011-07-10 16:42:01 | 56.85 | 98% |
2730 | 2011-07-08 09:39:50 | 53.76 | 99% |
2001 | 2011-07-01 16:14:56 | 50.97 | 97% |
1603 | 2011-06-28 12:30:27 | 54.01 | 95% |
1422 | 2011-06-26 18:57:15 | 48.19 | 94% |
1378 | 2011-06-24 21:32:44 | 47.74 | 95% |
992 | 2011-06-20 16:07:22 | 41.09 | 93% |
406 | 2011-06-10 05:28:55 | 41.47 | 97% |
391 | 2011-06-09 21:31:36 | 34.64 | 93% |