Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1430 | 2012-03-27 13:07:02 | 70.32 | 95% |
1218 | 2012-03-13 16:01:10 | 68.82 | 98% |
181 | 2012-02-26 06:17:32 | 30.49 | 91% |