Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
510 | 2016-05-19 12:27:35 | 126.50 | 100% |
432 | 2016-03-17 18:51:28 | 117.75 | 97% |
337 | 2011-06-13 05:42:01 | 104.30 | 92% |
327 | 2011-06-12 15:52:10 | 108.99 | 94% |
317 | 2011-06-12 11:56:21 | 114.11 | 88% |
116 | 2011-06-08 07:17:22 | 109.24 | 88% |
70 | 2011-05-25 11:57:19 | 101.53 | 96% |