Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
276 | 2009-04-18 08:02:00 | 89.29 | |
54 | 2009-02-16 21:23:00 | 63.94 |