Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
827 | 2013-05-27 17:53:07 | 67.97 | 93% |
824 | 2013-05-25 19:00:42 | 56.85 | 90% |
742 | 2013-04-19 13:39:35 | 65.45 | 94% |
572 | 2013-02-21 09:38:23 | 72.18 | 94% |
433 | 2012-09-04 15:01:26 | 61.74 | 93% |