Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
332 | 2011-07-11 16:21:16 | 88.57 | 94% |
291 | 2011-07-07 02:48:46 | 77.14 | 93% |
274 | 2011-07-05 16:17:19 | 78.57 | 91% |
197 | 2011-06-07 20:31:21 | 88.03 | 94% |
94 | 2011-05-26 20:07:07 | 74.33 | 89% |
30 | 2011-05-18 19:33:02 | 77.99 | 94% |